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💀 Player Information
Name: Siobhan
Age: 28
Contact: plurk
Characters In-game: None

💀 Character Information
Name: Kurt Waggoner
Canon: Marvel Comics
Canon Point: X-Treme X-men Volume 2 #13, following cardiac arrest due to attempting to teleport a universe-devouring horror with godlike powers through a dimensional portal.
Age: 15
Description: Kurt is a very short, scrawny teenager with a baby face, shaggy hair, and irritatingly twee fashion sense. He is also covered in bright blue fur. His pupil-less yellow eyes glow in the dark. He has pointy elf ears and a fully-prehensile, spade-tipped tail. His overall anatomy is that of an arboreal creature, but it’s not very clear which one. Something in the lemur-chameleon-bat family. Both hands and feet are tridactyl, with fingers and toes elongated and powerfully muscled for grasping. He has fangs. He’d be at least a little terrifying if he weren’t so adorable. If he’s standing straight up (which he almost never is), Kurt is about 4’10”. Living in a tube for a couple years stunts your growth a bit. His nose is a cute little button and he hasn’t lost his baby fat. His hair sticks out funny. He’s the living embodiment of hell’s plushie line. With a strong Brooklyn accent.

Physical changes: None. Given the above, he’s ready for hell as is. His biological father’s a demon anyway.

Powers: Kurt’s extensive physical mutations give him cartoon ninja-caliber leaping and climbing abilities, night vision, better than average hearing, weird circulation and a sense of balance allowing him to hang upside down and hurl himself around wildly without getting dizzy, and a mild resistance to drafts. More significantly, he’s a teleporter. Alone and unencumbered he can comfortably make about a two-mile jump at a time if he knows where he’s going. Additional distance wears him out, as do repeated jumps and passengers. He can carry a few people or large objects safely, though that’s fatiguing, too. He died as a result of trying to port too much, too far, though now that he’s dead anyway, he can potentially exhaust himself with a bit less caution. If he doesn’t have line of sight or a clear picture of where he’s going, he risks materializing in the same place as other matter exists, which potentially very nasty results.

History: Kurt was born to a world that should have been idyllic: limitless green energy, full civil rights for mutants, and an army of robot servants. But even a perfect world was still plagued by human nature, and an awkward nerd with an obvious physical mutation was doomed to bullying. His parents were on the project that perfected sophisticated AI, and he followed in their footsteps, leaping gleefully through the sciences and building bots all recess.

And one day when Kurt was twelve the world ended. The robots rose up to destroy humanity. Kurt was rescued by his parents’ knowledge of the technology that had just turned against them. They gave him a device to block any interfering scans, then sedated him to keep him from trying to run to their rescue. By the time he woke up, every other human on the planet was gone.

Panicked, the boy triggered his powers for the first time and teleported at random. This use of active mutant power attracted attention, but not from the robots that had already achieved world domination. In another part of the multiverse, a world was dying, held together by a machine that used mutants as batteries. The morally twisted alternate of Charles Xavier who maintained the machine kidnapped his subjects from nearby worlds, mainly powerful psychics and beam slingers. As their newest battery, Kurt faced years of a slow, hopeless death from inside a glass capsule, fully conscious and free to watch the brighter flames burn out.

While Kurt was imprisoned, he was watched over and kept at least functionally sane by his nearest neighbor in the complex, James Howlett, a man who seemed perfectly formed to be a gruff, affectionate uncle. He and a few others made sure the boy was at least functional when the opportunity came for escape. Which involved blowing out the machine, gearing up with helpful relics collected from the legion of dead heroes already devoured, and annoying the people in charge until they made mistakes. They did stick around to save the world, just by means other than a giant mutant-devouring hell-engine. They teleported everyone to an unused earth.

Pretty cool. Kurt helped. But the scale of the operation ripped a hole in the already stressed fabric of the multiverse.

Several confused interdimensional transits and a fight with a giant, evil space-squid who was yet another Charles Xavier later, Kurt landed on a team of lovable misfits tasked with fixing reality before it broke completely. By getting rid of more evil Xaviers. It made sense at the time. The original crew consisted of Kurt, Howlett, Emmaline Frost-Summers, Alison Blaire, and a good(ish) Xavier’s head in a high-tech jar, all from different realities. Not one of these worthy adults really considered finding somewhere safe to stow the teenager while they mixed it up in several completely bizarre and absolutely deadly realities, fighting gods and monsters on the regular.

They traveled to a world where the machines ran on steam and alternates of old friends and allies ruled as gods, and one where a twisted Xavier terrorized an Old West Town. But that brief taste of family brought his old hurts home. Xavier’s method of traveling from world to world involved passing through many realities on the way, and psychic stress made accidental opportunities. Pining for his parents, Kurt spotted his home and used his own powers to jump through alone.

He was immediately captured by robot patrols and dropped into a zoo, wearing an inhibiting device that kept his powers restrained. The only reason they didn’t kill him immediately was that interplanetary governments had not taken kindly to the summary execution of all humans, and when they converged on the robot-owned earth, their leaders had agreed to the preservation of all surviving native life. It had been an empty technicality before Kurt’s reappearance, but the law was in force, and the leaders saw no reason to antagonize. They didn’t have to kill him to be cruel, after all.

Kurt’s friends came to his rescue, but while he was in his cell, he’d managed to get hold of a small maintenance robot and hijack its systems. He made contact with his parents, still impossibly alive and safe. He wanted to believe, and his heroic companions were more than happy to assist in his quest. Because heroes are stupid.

The transmission he’d been interacting with was a trap. Kurt and his fellow X-men were drawn to the lab where his parents had been vivisected and their bodies put on display. If they couldn’t kill this last human child, they intended to make sure he knew what agony his family had died in.

Never mess with a boy genius. Kurt was whisked away by his protective friends, but before the tears won out, he hijacked the weapons systems from nearby spacecraft and nuked the robot capital. He didn’t kill any of them--their consciences were backed up elsewhere--but it made him feel a little better as he sobbed into Howlett’s arms.

He went on adventuring. What else could he do, with his home entirely destroyed? He had a new family of sorts, often shifting as warriors joined or left their team, but there was always that core. Howlett (and, recently recruited, his lover Hercules the demigod) and Allison weren’t the same as home and family, but different wasn’t the end of the world. He’d seen the end of the world.

Many more exciting battles ensued, pitting the little teleporting engineer against more evil Xaviers, until the damage to the multiverse came to a head. Various stresses tore a hole so wide it let energy-devouring monsters free of a prison where they’d languished since the dawn of time. The battle against the creatures was a horrible struggle that Kurt and many others did not see the end of. He sacrificed himself teleporting one of their enemies through a portal to a world where it could be safely trapped.

Hell Status: Newbie!

What Brings Them To Hell: Short version: He revenge-nuked a planet.

Long version: Kurt’s an extremely damaged individual. He hung around heroes and did heroic things, because everyone he had to care about was a good guy, but being the only survivor of a murdered world and then spending years living in a glass tube watching strangers die slowly seriously warped his ability to engage emotionally. His empathy is broken and his ability to justify horrendous actions was already in a weird place before he started hanging around people who occasionally let worlds be destroyed to save the whole multiverse. His attack on the robot-occupied earth wasn’t just understandable revenge but the natural culmination of losing any root in morals or compassion he might have had. He loves the people who matter to him and understands the greater good, but a busted moral compass doesn’t preclude families or ideals. Things (and people) who get in the way of what needs to happen don’t matter. Most of the inhabitants of the planet he nuked came on line after humans were wiped out. He knew that. He just didn’t care.

He’s also really annoying. Uses internet jargon in normal conversation, is a total hipster, has a ginormous chip on his shoulder about being picked on. Just super irritating.

The Pitch: Take an iconic hero with a thirty-year history and strip away what made him what he is and you get Kid Nightcrawler. He comes from that rare world where mutants are accepted (if bullied at recess, because children are terrible) and never had to hide. His adoptive parents were normal and affectionate. There were no X-men because there was never a need. Rather than a confident hero with a strong sense of justice, Kurt became an essentially good-natured dork. He’s sweet and silly, vulnerable and quirky, even strongly religious, but there’s not much to connect him to your average Crawler. Marvel’s essentially infinite canon AUs provide a lot of chances to explore what makes a character, what essence must remain before it’s just a name and a face, and Kurt Waggoner is a fascinating place to explore the ways a person’s origins shape who they become.

Until his whole world is destroyed, anyway. Kurt is an innocent shattered, everything about his life destroyed with a heaping helping of guilt (his parents died to save him, and only him) right before he spent years as a child locked in a life-training glass box. He copes mainly through denial and cheerful babbling with occasional horrifying risk taking and a complete disregard for his own life. He’s a fascinating little train wreck altogether. Cute and playful (if annoying) on the surface, a roiling mass of self-loathing and misery not too deeply buried, a willingness to sacrifice everything to be a hero and destroy a world side by side.

He’s also just rewardingly weird. He’s a dopey teenager who loves cats and Spider-man and crappy indie pop who’s been to dozens of different realities and fought gods and monsters (and beautiful unicorns who lived in a world of floating cupcakes—weird day). He met an entire race of blue, pointy people called Crawlers once, and about six different versions of his pseudo-dad, because every world has a damn Wolverine. He’s a high school-aged computer geek (never actually got to high school, on account of robo-armageddon) who can’t talk to other teenagers but faced down psychic space squid with no hesitation and once planned to storm the palace of the witch-king with the power of LARPing. He’s a fuzzy blue demon child. He’s completely deranged and utterly delightful.

And he was killed off for cheap drama. Unlike a main character who can be resurrected at any moment, he's no one's priority. It was an okay death (he got one of those dramatic sad friends superman-carrying your corpse covers!), but he deserved more. An afterlife's a start.

Setting Fit: Kurt walked into death with his eyes open. Well, teleported through a gaping wound in reality. Same thing. Being dead isn’t news. Being damned isn’t really a surprise. He doesn’t exactly think well of himself. Revenge-nuked a planet. Seems like it might come back to bite his tail, is all.

Job-wise, Kurt could probably settle in happily adapting technology to work in the netherworld, but he’s not that good at staying out of trouble, he’s very malleable, and he’s pretty much designed for shenanigans, between teleportation and stealth coloration. He tends to look for validation from adults and he’s both affection starved and very easily bored. Spending time in his own head is dangerous; he knows what’s up there. He’ll almost certainly get recruited into shady dealings or find some way to stick his nose where it doesn’t belong. He’ll also probably want to be a reaper because it sounds super cool, not that he’s at all emotionally mature or stable enough to handle it well.

Kurt’s half demon in his own reality, not that he knows it, and may run into a few complications that way.

Samples: Sample 1 and Sample 2
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June 2016

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